Insect: Bee (Haminatra Sentinel)
Species: Insect. Breed/Type: Bee. Class: Haminatra Sentinel.
Align: Basic Instinct Creature. Gender: Male (there will be one female within the hive, and she will be their queen -see "Notes"). G.M.: The queen's stats will be in parenthesis to the right.
Level: 1-D8 (16).
Damage-Points: 1-D8 x level (3-D8).
Number encountered: 1-D2 per character present. There will be a 10% chance of encountering the Hamanatra Sentinel nest, which will have x10 the number encountered within and 1 Hamanatra Queen.
Experience-Points: Hamanatra Sentinel: 4 x level (8 x level).
Characteristics:
Awareness: Hearing: 40 (45), Sense of Smell : 40 (50), Sixth Sense: 10 (20), Taste: 25 (30), Touch: 25 (30), Vision: 20 (40), Charisma -: Appearance: See: "Description". Speech: 15 (20). Constitution: 35 (40), Coordination: 25 (30), Dexterity: 25 (30), Intelligence: 12 (24), Mental-Strength: 30 (35), Strength: 18 (28), Wisdom: 12 (24).
Movement:
Flying: 27 (45). Grounded: 9 (15). Swimming: Cannot (5).
Luck: 1-D6 per level (2-D6).
Oxygen-Points: 90 (105).
Blood-Points: 105 (120).
Attacks:
Sting: ---------- : 1 (3)
Damage ------ : 1-D4 (+1-D4 per 2 levels advanced). The queen's damage will be x3
Range -------- : 1 space (5').
Attack type - : Needle.
Special ------- : Poison Sting: The poison from the Hamanatra Sentinel will cause 1-D4 (1-D8) damage to all areas of its victimk's body. This poison will continue to damage its target for 1-D4 (3-D4 for the queen) turns X the number of stings sustained. This poisoning will be accompanied with instant feverish delusions, causing it's victim to have a 1 in 4 (2 in 4 for the queen) chance of ability, spell-casting failure and missing with all forms of physical attacks.
Defense: 25 (30) Offense: 25 (30)
Treasure: %Roll needed to have money and treasure:
71+ for 1-D4 +1 items. Roll, beginning on the Common chart.
Check for treasure 1 time for all creatures present. If treasure is found it will be within their nest.
The queen will have a 60% chance of having 1-D6 +2 items (roll beginning on the UnCommon chart).
Description:
Annihilation Strike?: No (yes). Sudden Death Strike?: Yes.
Description: Eye color: Black. Eye shape: Medium sized and round. Height: 2'-0" (4'-0").
Length: 2'-0" (4'-0"). Posture: Bee. Skin color: Amber with a golden hue.
Skin texture: Hard. Weight: 25 Lbs. (50 Lbs.). Wingspan: 2'-0" (4'-0").
This creature appears to be a very large yellow jacket, but stands upright on its four back legs and has a slight humanoid-like physical presence (the queen moreso than her minions). The queen is more regal looking, and has a more intelligent look in her eyes.
Dislikes ----- : Anything near their nest and queen.
Disposition - : The Large Centipede is apathetic to its own kind. It will voraciously
attack other creatures, as it has an insatiable appetite. It finds its prey
using its keen sense of smell.
Fears -------- : None.
Habitat ------ : Cliffs (not to an elevation where cold temperatures persist). Deserts (Highland and Savanna). Forest (Common and Dense), Grasslands, Mountains (not to an elevation where cold temperatures persist).
Immunities - : Charm and sleep spells and abilities..
Life-span --- : 350 years. The Hamanatra will die in 3-D8 days after their queen dies. When the weather becomes warm, they will hatch from their larva stage. When the winter comes on they will neither die, nor sleep, as does the common honey bee, but will stand guard about the hive, protecting it always.
Likes -------- : The hive, their queen and her larva.
Needs ------- : The queen. Without the queen, the bees will become disoriented and eventually void of purpose. They will begin to wander and eventually death will be their end.
Note --------- : The Hamanatra are guardians to a hive. This is their soul purpose in life, and they preform their task unceasingly. They do not sleep, but rest in a state of half consciousness at need (which is during the nighttime hours). If an intruder trespasses, an awareness check "Hearing" is needed to detect it.
Special Abilities:
Hive Mind: Whatever the queen wishes her minions to do, they will do it. They are connected.
Night-Vision: As the Psychic spell.
Special Defenses:
Damage-Reduction: 1 vs. physical attacks.
Special abilities to turn:
Acid --------- : Can't.
Blunt -------- : 91+
Cold --------- : Can't
Electricity -- : Can't
Fire ---------- : Can't
Needle ------ : 91+
Sharp -------- : 91+
Special Offenses:
Swarm: When a Hamanatra attacks while not in a swarm it will have the normal chance to strike. When two or more Hamanatra attack each will gain a +15 to offense and defense.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 weapon to harm.